Experience
My CV has a list of my previous experiences on it, but given the limited space, only very little can be said about them. So I decided that I needed to showcase the work I did on them here.
Egosoft
As of 2022 I work as a programmer for Egosoft, working on the X series of games.
CUEi
Just before the pandemic hit in 2020, I joined Coventry University Enterprises, to work on 'non-game games', using games technologies for enterprise. Mostly worked in Unreal engine, but with some standalone C++, Unity, and working with AWS cloud survices.
- On Demand rendering
- Layered rendering
- AR sales application
- VR training simulation
- Distributed photorealistic rendering
Funsolve
In 2019, I joined a Rugby based studio to take over the lead programmer role.
Hugo Games / 5th Planet Games
After leaving Pixel Toys, I joined a Nottingham based studio as a lead programmer, to open a satellite studio in Leamington Spa from 2018 to 2019.
Pixel Toys
I spent a few months in 2017 helping out with some development at Pixel Toys.
Viewpoint Games
After leaving FreeStyle in 2016, I joined a VR studio, started by former colleagues until 2017.
FreeStyle Games
My first job after moving to 'Silicon Spa' in 2013 until 2016.
AppToyz
I did a little contract work, working on a few Disney licensed titles, for a few months in 2013
Ideaworks Game Studio / Marmalade Game Studio
My first job out of university. I started in 2010 as a Junior Programmer, and left in 2013.
- Lara Croft and the Guardian of Light (iOS)
- Transformers 3: Dark of the Moon (iOS)
- Call of Duty: Black Ops Zombies (iOS)
- Backbreaker 2: Vengeance
- Wipeout (iOS)
- Marmalade Juice