My CV has a list of my previous experiences on it, but given the limited space, only very little can be said about them. So I decided that I needed to showcase the work I did on them here.
As of 2022 I work as a programmer for Egosoft, working on the X series of games.
Just before the pandemic hit in 2020, I joined Coventry University Enterprises, to work on 'non-game games', using games technologies for enterprise. Mostly worked in Unreal engine, but with some standalone C++, Unity, and working with AWS cloud survices.
- On Demand rendering
- Layered rendering
- AR sales application
- VR training simulation
- Distributed photorealistic rendering
Hugo Games / 5th Planet Games
I spent a few months in 2017 helping out with some development at Pixel Toys.