Philipp Geyer

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Backbreaker 2: Vengeance

Photo by Dave Adamson on Unsplash

We contracted an external company to develop Backbreaker 2, based on our original Backbreaker codebase. We did still have a few people in-house working on the project though. One of my tasks was to oversee the external developers' work and perform code reviews. I also created a few custom UI pages and elements. These would be used as prototypes that the external developers could use to create the remaining UI.

One of the more interesting tasks was to generate new animation sets. While we didn't have enough processing power to use NaturalMotion's full animation system, we did use it offline to generate canned animations, and worked with their runtime libraries to still get some of the feeling of the physics based animations of the console titles.

Photo by Thomas Park on Unsplash