Philipp Geyer

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Lara Croft and the Guardian of Light

Photo by Pixabay

Lara Croft and the Guardian of Light was a 3rd person action adventure game originally made for PC and console. My first project while at Ideaworks Game Studio, was to work on a recreation of this game for mobile platforms.

The game was written with in-house tech, in C++. We had access to console game assets, but we created mobile optimised assets for use in the game.

My work in the game involved implementing systems for setpiece objects, multiplayer programming, and setting up an extensible UI system.

We were using an in-house UI solution, which used a C-style layout language. One of my main jobs was to work with this system, making custom widgets, as well as a library of reusable components with which we could quickly develop the UI, and share resources between locations.

Photo by Ted Webb from Pexels