Philipp Geyer

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Transformers 3: Dark of the Moon

Photo by cottonbro from Pexels

Transformers was built on top of the technology we already had in place from Lara Croft and the Guardian of Light so it really felt like we hit the ground running with this one. As with before I tried to get involved with every part of the development, but again fell in with the UI.

One task I had was to update to a new UI system that provided a little more flexibility. Unfortunately there were also a number of issues with the system in the way of bugs and missing features, so I worked closely with the developer who created the new UI solution to identify the problems, and improve it.

Additionally, I wrote the vehicle handling for the transformers. I tried a few different handling models until we decided that the simplest one felt the best with the gameplay, and the mobile touch controls. I also created tools for designers to be able to tweak the handling.

Photo by Aditya Rathod on Unsplash