Philipp Geyer

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Call of Duty Online

Photo by HIZIR KAYA on Unsplash

I helped support the UI for the China only Call of Duty Online. For this I worked in Flash to make the UI in Scaleform, working on supporting the metagame systems, working in a flexible way that could be easily updated and changed based on server events.

This was my first exposure to working in Scaleform itself, and was interesting to see this and compare it with my use of GameSWF, as we used in a previous game.

Photo by Michał Franczak on Unsplash