Philipp Geyer

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Call of Duty: Ghosts

Photo by Pixabay from Pexels

We were working on a companion app for Call of Duty Ghosts. The intention of the section we were working on was to create a map view for the Squads game mode, which would allow players to get a birds eye view of how their team was playing, call in air strikes and command their squad.

This project was developed in Unity and intended to communicate with the main game over the standard Call of Duty networking services. We worked on a protocol with the main game team and implemented the app side. We generated sample game data, based on the protocols we have agreed on and were able to develop and test using that.

Unfortunately the app was never released, as we were not able to get the support to get the protocol implemented in the main game. It was still a very interesting project, to work on such a different kind of game system.

Photo by Francesco Paggiaro from Pexels